Hello !
Level Designer with 6+ years of experience in AAA game development. Shipped titles include Star Wars Outlaws, XDefiant, and The Division 2: Warlords of New York. Skilled in crafting open world combat spaces and mission flow for AAA Shooters and Action-Adventure titles, from sandbox layout to encounter scripting. Strong focus on player experience, cross-discipline collaboration, and iterative design.
I'm looking for new opportunities, check my Resume or my Portfolio below !
Download ResumeWorked on both Star Wars Outlaws and an unannounced project as a Technical Level Designer. Supported the Level Design team with debugging, tools (Python), prototyping gameplay ingredients and feature development.
Worked on Star Wars : Outlaws, XDefiant and The Division 2 : Warlords of New York as a Level Designer. Blockout layout design and iteration, scripting, and collaboration with multiple teams.
Worked as an intern for a closed AA third person game, including Level Design tasks such as puzzle creation. Helped on several mobile projects as Game and Level Designer on the second part of the internship.
Blockout Workflow, Spatial Composition, Gameplay Pacing, Difficulty Curves & Player Guidance
Gameplay Loop, Game Design Document, 3C and focus on Player experience.
Experience building and iterating on levels using Unity, Unreal Engine 5, and various map editors.
Unity (C#), Python, Unreal Engine Blueprint, prototyping core features, Level Scripting.
If you like my work or want to contact me, don't hesitate and leave me a message.
7 Chemin des Berges, 74960 Annecy, France.
06 42 88 67 21
thomas.pretat@protonmail.com
thomaspretat.com